Guassia · Development history

A public record
of the work.

A timeline of documented Guassia milestones, with links to public release records and the approved early-history account. Dates describe development and release history; this archive edition was published October 1, 2026.

Compiled by . Historical dates follow reviewed development records and source release notes.

How to read this timeline

A source checkpoint records implementation at a point in time. A functional check records behavior under stated conditions. A delivery record verifies a public release. These establish different facts. The timeline follows the preserved public record beginning in September 2026; it does not claim the first-ever idea or first line of code.

September 17, 2026

Earliest surviving renderer evidence

Procedural music visuals

The earliest reviewed records describe actual rendered video from a procedural music visualizer. This is a surviving-record date, rather than the first-ever idea or the start date of a completed Gaussian game engine.

Read the approved history
September 18, 2026

Reviewed development records

Gaussian projection and Spark integration

The next surviving records describe Gaussian projection and later Spark scene integration. These were steps toward the later creation environment; they do not establish every subsequent editor or gameplay feature.

Read the approved history
September 19, 2026

First preserved Git checkpoint

A dated implementation checkpoint

The first preserved repository checkpoint already contains substantial development. Its date records an implementation state and remains separate from the public delivery later that day.

Read the approved history
September 19, 2026

Historical public delivery verified

The first preserved public browser hub

The public hub connected learning pages, local room editing and a bounded Gaussian solo playtest. A website export was inspected; execution on a separate host and a working public multiplayer service were outside that initial verification.

Read the original milestone
September 19, 2026

Public development record

Reusable music components inside a world

The music-component history describes reactive lights, a spectrum wall, an interactive sound orb and selected-audio preservation in a tested export. These are creator-facing integrations, rather than a claim of new acoustic science.

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September 20, 2026

Public development record

Open ground and optional gameplay

World-authoring notes describe a blank starting scene, optional progression, authored NPC behavior, spatial sounds and room transitions. The supported workflow remains a bounded creation preview.

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September 23, 2026

Documented browser fixture

In-scene creation and explicit Gaussian budgets

The public fixture distinguishes five million authored references from 350,000 active preview samples. Larger retained projects and bounded previews answer different capacity questions; this was not a simultaneous full-detail five-million display benchmark.

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September 24, 2026

Public development record

Portable projects and selectable game cameras

Browser project archives and native world files gain explicit save and reopen workflows. Authoring views remain separate from first-person, third-person, fixed and top-down gameplay camera settings.

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September 24, 2026

Public development record

Detailed authoring, source preservation and visual rules

The release notes connect object editing, source preservation, visual gameplay rules and project recovery. Supported editing behavior does not establish general modeling-suite or engine parity.

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September 27, 2026

Public release history

Separate creation applications

ASHVEIL ENGINE and Asset Engine have distinct application identities and local creation workflows. The history records later native-launch repairs, keeping delivered packages separate from successful installed use.

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September 27, 2026

Delivery verified; visual acceptance held

Gaussian modeling and the need for close inspection

The modeling release describes supported parametric shapes and reversible deformation. The same history preserves a later near-camera floor-ring failure in version 0.5.19, after successful delivery and file operations.

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September 27, 2026

Historical public delivery verified

Optional WebGPU asset inspection

The optional preview serves supported static RGB assets. Its functional checks, negotiated limits and delivery record remain separate from comparative speed and engine-wide migration claims.

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September 29, 2026

Source checkpoint

Shared graphics controls and controlled surface comparisons

Equal-count synthetic comparisons record bounded image improvements. Antialiasing and supersampling change presentation; these source observations do not establish independent delivery or photographic realism.

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September 29, 2026

Source checkpoint

Native sculpting and asset-to-world continuity

The public notes describe familiar brush controls, reversible strokes and a tested saved-asset round trip. Prepared-application observations and fixed-view fixtures have explicit scale and appearance limits.

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September 29, 2026

Source checkpoint

An alternate desktop backend through ANGLE

The experimental Vulkan preference operates underneath the existing WebGL2 renderer through ANGLE. Requested and actual backends are distinguished, and the tested compositing path can be slower.

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September 29, 2026

Public update guidance

Online application update discovery

Update guidance explains separate launcher and tool versions and the one-time manual upgrade needed by older local-channel launchers. Download integrity and Windows publisher signing remain different properties.

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September 30, 2026

Public release record

Clearer navigation, reading and problem reporting

The usability release improves navigation, readability and direct feedback. It explicitly leaves Gaussian rendering and graphics-quality algorithms unchanged, so its source checks are not rendering benchmarks.

Read the original milestone

Read the reportsFull Guassia changelog