Report 01 · September 17–19, 2026
Ashley Kalkowski’s documented early Guassia history: procedural music visuals, Gaussian scene integration and the first preserved development checkpoint.
4 min read · Ashley Kalkowski
Report 02 · September 19–27, 2026
An engineering account of source preservation, object editing, working copies and portable projects in Guassia, with documented scope and limits.
4 min read · Ashley Kalkowski
Report 03 · September 19–24, 2026
An engineering report on editable Guassia project archives, private playable exports and optional self-hosted voice, with explicit portability and networking limits.
4 min read · Ashley Kalkowski
Report 04 · September 20–24, 2026
Why Guassia's editor begins with open ground, keeps creative systems optional and separates authoring views from gameplay cameras.
4 min read · Ashley Kalkowski
Report 05 · September 20–24, 2026
A scoped account of progression, creator-controlled NPC behavior and bounded gameplay rules in Guassia's Gaussian world editor.
4 min read · Ashley Kalkowski
Report 06 · September 19–20, 2026
How Guassia's public sound workflow connects reactive components, spatial cues, room transitions and portable projects, with explicit testing limits.
4 min read · Ashley Kalkowski
Report 07 · September 23–27, 2026
A Guassia engineering report on authored, committed, resident and preview Gaussian counts, with bounded public observations and a proposed evaluation plan.
4 min read · Ashley Kalkowski
Report 08 · September 20–30, 2026
An engineering report on separate creation apps, visible release states, learning guidance and problem reports, distinguishing delivery from acceptance and adoption.
4 min read · Ashley Kalkowski
Report 09 · September 27–29, 2026
A Guassia engineering report distinguishing an optional static WebGPU asset preview from an ANGLE Vulkan desktop backend, including fallback and validation limits.
4 min read · Ashley Kalkowski
Report 10 · September 27–29, 2026
A creator-workflow report on parametric Gaussian parts, reversible deformation, native sculpting and World import, with finite editing and appearance limits.
4 min read · Ashley Kalkowski
Report 11 · September 27–29, 2026
A Guassia engineering report on inspecting Gaussian surfaces near the camera, equal-count synthetic comparisons and the limits of output-resolution controls.
4 min read · Ashley Kalkowski
Report 12 · September 27, 2026
A careful report on public Asset Engine unit controls, dimensions, measurements and approximate STL export, separating inspection from manufacturing validation.
4 min read · Ashley Kalkowski
Report 13 · September 24, 2026
A practical guide to Guassia's documented native GChar animation support, the static GLB import route, NPC movement, portable projects and validation limits.
6 min read · Ashley Kalkowski